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第16章 A NORMAL EVENING(1)

/Mouche/ is a game played with five cards dealt to each player, and one turned over. The turned-over card is trumps. At each round the player is at liberty to run his chances or to abstain from playing his card. If he abstains he loses nothing but his own stake, for as long as there are no forfeits in the basket each player puts in a trifling sum. If he plays and wins a trick he is paid /pro rata/ to the stake;that is, if there are five sous in the basket, he wins one sou. The player who fails to win a trick is made /mouche/; he has to pay the whole stake, which swells the basket for the next game. Those who decline to play throw down their cards during the game; but their play is held to be null. The players can exchange their cards with the remainder of the pack, as in ecarte, but only by order of sequence, so that the first and second players may, and sometimes do, absorb the remainder of the pack between them. The turned-over trump card belongs to the dealer, who is always the last; he has the right to exchange it for any card in his own hand. One powerful card is of more importance than all the rest; it is called Mistigris. Mistigris is the knave of clubs.

This game, ****** as it is, is not lacking in interest. The cupidity natural to mankind develops in it; so does diplomatic wiliness; also play of countenance. At the hotel du Guenic, each of the players took twenty counters, representing five sous; which made the sum total of the stake for each game five farthings, a large amount in the eyes of this company. Supposing some extraordinary luck, fifty sous might be won,--more capital than any person in Guerande spent in the course of any one day. Consequently Mademoiselle de Pen-Hoel put into this game (the innocence of which is only surpassed in the nomenclature of the Academy by that of La Bataille) a passion corresponding to that of the hunters after big game. Mademoiselle Zephirine, who went shares in the game with the baroness, attached no less importance to it. To put up one farthing for the chance of winning five, game after game, was to this confirmed hoarder a mighty financial operation, into which she put as much mental action as the most eager speculator at the Bourse expends during the rise and fall of consols.

By a certain diplomatic convention, dating from September, 1825, when Mademoiselle de Pen-Hoel lost thirty-five sous, the game was to cease as soon as a person losing ten sous should express the wish to retire.

Politeness did not allow the rest to give the retiring player the pain of seeing the game go on without him. But, as all passions have their Jesuitism, the chevalier and the baron, those wily politicians, had found a means of eluding this charter. When all the players but one were anxious to continue an exciting game, the daring sailor, du Halga, one of those rich fellows prodigal of costs they do not pay, would offer ten counters to Mademoiselle Zephirine or Mademoiselle Jacqueline, when either of them, or both of them, had lost their five sous, on condition of reimbursement in case they won. An old bachelor could allow himself such gallantries to the ***. The baron also offered ten counters to the old maids, but under the honest pretext of continuing the game. The miserly maidens accepted, not, however, without some pressing, as is the use and wont of maidens. But, before giving way to this vast prodigality the baron and the chevalier were required to have won; otherwise the offer would have been taken as an insult.

/Mouche/ became a brilliant affair when a Demoiselle de Kergarouet was in transit with her aunt. We use the single name, for the Kergarouets had never been able to induce any one to call them Kergarouet-Pen-Hoel,--not even their servants, although the latter had strict orders so to do. At these times the aunt held out to the niece as a signal treat the /mouche/ at the du Guenics. The girl was ordered to look amiable, an easy thing to do in the presence of the beautiful Calyste, whom the four Kergarouet young ladies all adored. Brought up in the midst of modern civilization, these young persons cared little for five sous a game, and on such occasions the stakes went higher. Those were evenings of great emotion to the old blind sister. The baroness would give her sundry hints by pressing her foot a certain number of times, according to the size of the stake it was safe to play. To play or not to play, if the basket were full, involved an inward struggle, where cupidity fought with fear. If Charlotte de Kergarouet, who was usually called giddy, was lucky in her bold throws, her aunt on their return home (if she had not won herself), would be cold and disapproving, and lecture the girl: she had too much decision in her character; a young person should never assert herself in presence of her betters; her manner of taking the basket and beginning to play was really insolent; the proper behavior of a young girl demanded much more reserve and greater modesty; etc.

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